Famine.ctg and War III.ctg

Nov 25, 2009 · 0 comments

I release another continuation of the Pfredchen 4 (Four horsemen) series. Main Lines are 1.d4 and e4 e6 etc.

Download: http://uploading.com/files/m42ea2d6/Famine%2B%25281337chess.blogspot.com%2529.zip/

For War III.ctg I will only release to those who will contribute games. I will accept games played by Famine.ctg or any high quality engine games follwing my conditions below.

For Famine.ctg games:
-minimum games are atleast 25 games.
-games are all engine games and time control must be at least 3+0
-games may come from internet engine servers or in your own private computer
-games may not be against other public books or available to public (sedat chess or pioneer testing and likes)

For any engine games:
-minimum games are at least 400 games
-games are all engine games and time control must be at least 3+0
-games may come from internet engine servers or in your own private computer
-games may not be available public.

Please send all games in pgn or chessbase format and attach them in mail or upload them on some 3rd party server and send me the links. Use the email in my profile.

Once you send them to me you will have the option to keep the games private or public. If you choose them to be public, I will include them in my upcoming database uploads.

Donators of course get another special book different from those two I mentioned.

In other news, cluster engine is doing fine and might release before the year ends.

War IIa.ctg

Nov 5, 2009 · 0 comments

A small update of War II.ctg, I did not change the style since this is just an updated version of War II. There are also some new lines. Download.

If you want private message use the email on my profile page. Thank You.

Precise Engine Testing - A new method of engine testing

· 0 comments

Engine testing in a common way is rather simple, the common method is to set the two candidate engines, load a balance opening db such as nunn test suite or a balanced opening book with varied ECOs and set the match at tournament or blitz time control. This is done by popular engine testing sites such as CEGT or CCRL. The problem is with this of course is their accuracy and the time it takes for the tournament. It takes almost a year to test an engine and still has +/-10 elo error margin.

The new method takes a day or less, and has ~0.00 error margin, yes we will tackle the world of Micro-Elo :-)



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